Showing posts with label Black Seas. Show all posts
Showing posts with label Black Seas. Show all posts

Monday, August 17, 2020

What if... Battle of Sandy Hook, July 1812

 

USS Constitution vs Guerriere by Michel Felice Corne.

An interesting Hypothetical historical scenario for Black Sails players. the Battle of Sandy Hook, July 1812.  Any Napoleonic sea battle rules should work but I had in my mind WarLord Games' Black Seas since some in our club play it. 

At the start of the War of 1812 Commodore John Rodgers and Commodore Stephen Decatur took two squadrons to sea. They hoped to wreck some damage on British shipping before knowledge of the war became widespread, especially they hoped to hit a large, rich convoy headed from Jamaica to England.

Rodgers commanded USS President (44), Decatur commanded USS United States (44). Also sailing with the squadron were the USS Congress (38), as well as the brigs USS Hornet (18) and USS Argus (18). In mid-July USS Constitution (44) commanded by Isaac Hull set sail to meet the squadron off Sandy Hook, New Jersey, and instead ran into the British Halifax squadron, from which she escaped after a legendary chase.

But what if she had rendezvoused with Rodgers squadron and met the Halifax squadron, commanded by Commodore Philip Broke?  We might today study the Battle of Sandy Hook, July 1812, the first squadron encounter between the U.S and Royal navies.

The British squadron which chased USS Constitution consisted of four frigates and a ship of the line. How might an American squadron of all three "super-44s" done against them?

The British squadron was HMS Shannon, commanded by Commodore Philip Vere Broke, a 38-gun Leda-class frigate; HMS Aeolus, Captain James Townsend, a 32-gun Amphion-class fifth-rate frigate; HMS Africa, Captain John Bastard, a 64-gun third-rate ship of the line; HMS Belvidera, Captain Richard Byron, a 36-gun Apollo-class fifth-rate frigate and finally HMS Guerriere, Captain Richard Dacres, a 38-gun frigate formerly of the French Navy.

edited addendum:

My friend Ken has written the scenario up for Black Seas, and down the points to make a "balanced" fight of it. 



The brigs were removed from the American squadron to keep the points even.
Player may choose to add them back in, if they add a brig and a sloop to the British squadron.

Some accounts mention a brig and/or sloop with the British squadron,
but I didn't include them as I haven't been able to confirm which ships they were.

The American "super-44s" had 'over-built' live oak hulls that enabled them to take more damage then British vessels of similar size. All three of the American heavy frigates together make for a powerful squadron, but the Americans have little experience or training with squadron tactics in this sort of battle, just some squadron shore bombardments during the Barbary War a decade earlier.  But they have large crews, often twice the size of a British frigates crew, and they are well trained and enthusiastic.  

The British have a great deal of experience and the best naval traditions in the world. Their officers are very familiar with squadron maneuvers. But they have had little time for training with the press of the Napoleonic Wars. The Shannon is known as a well-drilled vessel whose crew will prove very skilled at gunnery in future encounters, but other British ships may not fair so well. And their vessels are almost always under-crewed - Britain's policy of pressing sailors at sea from neutral vessels is one of the causes of the conflict.  

I don't know much about Black Seas, I haven't yet played it, but this seems like a reasonably balanced scenario. If anyone plays it out, please let me know. 


edit 2:  A very similar fight was played out and described by "The Fencing Frog" on his blog here




Tuesday, June 16, 2020

Mid-June at the Club


We've had two Friday's back now, keeping the numbers down (fewer then 10 players) and trying to be safe while getting the mental break gaming gives us.  



On the first Friday we just had two games.  Eric and I refought the Battle of the Denmark Strait using his own homebrew naval rules, Salt Spray & Cordite and 1:1200 miniatures. I ran the Bismarck and the Prinz Eugen while Ken ran HMS Prince of Wales and HMS Hood. Neither Ken nor I used the historical tactics, and I never got very lucky with my rolls, Hood survived many hits from my vessels, and while Prinz Eugen survived the battle, Bismarck went down in a resounding victory for the British! My biggest regret was I didn't take any pictures of game! But Ken provided me after the fact with pics of the models, at least.



Meanwhile, Chris and Chuck were playing Saga, respectively Norse-Gaels versus Anglo-Danes.



Despite jocular assertions that the Anglo-Danes were an unbalanced 'Master Race' in Saga, Chris' Norse-Gaels fought them to a tie on points. 


This past Friday we ran three games, Wayne and Eric G played Black Sails, French versus British in the 'capture the fort' scenario. 

With the fort in the center the two fleets sail into danger.



Soon both sides were exchanging broadsides and bombarding the fort.


Caught in a crossfire of French broadsides,
a British 3rd rate ship of the line catches fire and strikes its colors,
but before the French can board her she exploded!

In the end, neither side one, as they both demolished the objective, the island fort, with multiple broadsides. 

We also got a couple Kings of War games played.

Ken played his Northern Alliance list versus
Paul's Bondswords, a Kingdoms of Men list.
We played the Control scenario.

Ken's wolves swept away Lance Company on the Bondswords
left and went on to clear the flank of Sword Company as well.

In the end, Ken destroyed most of my troops but we tied
 since we each only earned 2 victory points.

The lesson I took from the game is I needed to field some wizards with the heal spell to make the Bondswords competitive. But I still rather dislike Kings of War, not my kind of fantasy wargame at all. I prefer the old 2nd edition Battlesystem, but aside from some scenario games I won't get that with my fellow club members. I do prefer Kings of War to Age of Sigmar, which we were playing last year. 

Meanwhile, alongside us Chris took his Orc army up against Chuck's undead legions in another Kings of War match up. 

Chris places troops as orcs and undead prepare to clash!

It doesn't take long for the two lines of evil
to converge near the center of the battlefield.

An impressive, club wielding giant
fought alongside the orc army!

In the center the battle was fierce, mostly swirling
about the Krudger on a Winged Slasher..

In the end, the undead overwhelmed the orcs, with the
Krudger on a Winged Slasher.finally falling and the 
undead claiming the victory.


Monday, March 2, 2020

February at the Club


February at the Club!

Another great month of gaming.  A lot of Kings of War was played, and the club started trying out Kings of War: Vanguard.  The Necromunda game went off, and the Black Seas and Black Powder both got some game play.  The monthly Dungeons & Dragons game was a big success as the players combed the sewers beneath Sanctuary for a young salamander, but had to fight ghouls first.  Finely, the club started another new game, Zone Raiders, which seems to be a pretty big hit - especially since it is figure agnostic and we all have left-over sci-fi figures from various games we are eager to use again. 


Eric studies his troop list in the Zone Raiders intro game.

More Necromuda!


Chris and Chuck ponder Kings of War: Vanguard in an intro game. 

Alle, Eric, Wayne, and Ken sail for glory with Black Seas

The fight for the magical arch.

Chris and Chuck try out Vanguard

The French advance to crush the British defenders.

Wayne & Ken refight the Napoleonic Wars using Black Powder.

The D&D players plot their salamander hunt through the
sewers of Sanctuary.

Cornering a salamander is easier then catching it...

Chris and Eric prepare to play Vanguard.

Eric's Knights of the Green Lady prepare for battle.

We prepare to play Zone Raiders, searching a post-apocalyptic world for salvage...

Allen's force was built and painted for Kill Team, but it works great for Zone Raiders.

Ren's Reclaimers perch atop a cargo container as they watch for foes. 

Eric's Earth Elemental gives a bit of scale to the excellent bridge Chuck built, prepped for another Vanguard battle. 

Ren's Kelly Gang are ready for a gunfight. 

Sunday, February 9, 2020

SAG's January


Blackstone Fortress

SAG was busy in January. We kicked off our new expansion campaign for Kings of War with the 500 points game, we continued the Ad Imperii L'Art de la Guerre campaign, and we played a lot of other games, including home-brewed mecha, Black Sails, Necromunda, Black Powder, and Blackstone Fortress.


Ren & Wayne lead their Prussians in a crushing defeat of Paul's French.

Ken's squadron for Black Seas.

Wayne's stately French man-o-war.

Wayne and Ken are the iron men commanding the wooden ships in Black Seas.

Undead monstrosities on the march in Kings of War.



Mike's indomitable ogres prepare for battle. 

A scene from Jake's home-brewed mecha game. 

The Bondswords face off against the ogres, their defeat, sadly, inevitable.

Ogres and Order of the Green Lady facing an orcish horde.


Jake, Allen, James, and Ed ponder the mecha battle.

Chris, Mike, and eric maneuver their forces in a large Kings of War game.

Order of the Green Lady fighting the Northern Alliance.

The fight for the homestead.

The Bondswords, mercenaries of the Kingdom of Men,
try to defend their favorite tavern.

The Bondswords face off against fellow Kingdom of Men army, the Svenska.

Jake's Goblins face Ren's Kingdom of Men, the Svenska. 

Goblin fleabag riders attack Svenska cavalry.

Chris and James ponder.