Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Monday, March 2, 2020

February at the Club


February at the Club!

Another great month of gaming.  A lot of Kings of War was played, and the club started trying out Kings of War: Vanguard.  The Necromunda game went off, and the Black Seas and Black Powder both got some game play.  The monthly Dungeons & Dragons game was a big success as the players combed the sewers beneath Sanctuary for a young salamander, but had to fight ghouls first.  Finely, the club started another new game, Zone Raiders, which seems to be a pretty big hit - especially since it is figure agnostic and we all have left-over sci-fi figures from various games we are eager to use again. 


Eric studies his troop list in the Zone Raiders intro game.

More Necromuda!


Chris and Chuck ponder Kings of War: Vanguard in an intro game. 

Alle, Eric, Wayne, and Ken sail for glory with Black Seas

The fight for the magical arch.

Chris and Chuck try out Vanguard

The French advance to crush the British defenders.

Wayne & Ken refight the Napoleonic Wars using Black Powder.

The D&D players plot their salamander hunt through the
sewers of Sanctuary.

Cornering a salamander is easier then catching it...

Chris and Eric prepare to play Vanguard.

Eric's Knights of the Green Lady prepare for battle.

We prepare to play Zone Raiders, searching a post-apocalyptic world for salvage...

Allen's force was built and painted for Kill Team, but it works great for Zone Raiders.

Ren's Reclaimers perch atop a cargo container as they watch for foes. 

Eric's Earth Elemental gives a bit of scale to the excellent bridge Chuck built, prepped for another Vanguard battle. 

Ren's Kelly Gang are ready for a gunfight. 

Sunday, February 9, 2020

SAG's January


Blackstone Fortress

SAG was busy in January. We kicked off our new expansion campaign for Kings of War with the 500 points game, we continued the Ad Imperii L'Art de la Guerre campaign, and we played a lot of other games, including home-brewed mecha, Black Sails, Necromunda, Black Powder, and Blackstone Fortress.


Ren & Wayne lead their Prussians in a crushing defeat of Paul's French.

Ken's squadron for Black Seas.

Wayne's stately French man-o-war.

Wayne and Ken are the iron men commanding the wooden ships in Black Seas.

Undead monstrosities on the march in Kings of War.



Mike's indomitable ogres prepare for battle. 

A scene from Jake's home-brewed mecha game. 

The Bondswords face off against the ogres, their defeat, sadly, inevitable.

Ogres and Order of the Green Lady facing an orcish horde.


Jake, Allen, James, and Ed ponder the mecha battle.

Chris, Mike, and eric maneuver their forces in a large Kings of War game.

Order of the Green Lady fighting the Northern Alliance.

The fight for the homestead.

The Bondswords, mercenaries of the Kingdom of Men,
try to defend their favorite tavern.

The Bondswords face off against fellow Kingdom of Men army, the Svenska.

Jake's Goblins face Ren's Kingdom of Men, the Svenska. 

Goblin fleabag riders attack Svenska cavalry.

Chris and James ponder.