Friday, March 6, 2020

Ad Imperii Turn 3

Ad Imperii
An L’Art de la Guerre Campaign
Turn III - FALL

Turn 3 turned out to be a tumultuous fall, with several battles and some profound shakes ups. 

In Macedonia, Paul aka Pyrrhus raised an army from his supporters, rebelling against the Spartan allied government and Sparta's proconsul. Against the odds, Pyrrhus won a bloody victory, freeing Macedonia and stepping into the contest as another rival for empire. The nascent Pyrrhic Empire ended the turn with King Pyrrhus, 2 banked talents, and a field army in its one province, Macedonia.
Jake and Chuck contemplate the fortunes of their empires.

James aka AzariƓn, King of the Sarmatians (#77) left a proconsul to defend Saxony then marched with his field army to Scythia. Meanwhile, his proconsul Rassgos raised a new field army in Sarmae and invaded the Caucus. Proconsul, Achaxe and his field army and invaded Moesia, and planned to invade Byzantium but retreated when his scouts reported a Seleucid field army there. He started the turn with 5 talents, and collected 6. He spent 2 talents raising a field army and 3 talents reorganizing & paying upkeep for the 2 field armies he already had. At the end of the turn his empire controlled 8 provinces, three field armies, and held 6 talents.

Jake and Chris prepare to fight for Calabria, the key to Italy!

Jake aka Caesar of Triumvirate Rome (#82) was again extremely busy. Crassus and his field army invaded Germania from Belgica. Caesar marched his field army from Dneister into Germania Interior. In both provinces, the German tribes contested the invading armies with guerrilla warfare rather then open battle, in neither province were the Romans successful in ending revolt. Pompey invaded Hispania from Iberia through Lusitania - the Spanish contested through guerrilla warfare rather then give battle, Pompey was unable to take the city of Saguntum by assault and unable to pacify the Spanish tribes. A new proconsul, Brutus, invaded Calabria and met a Syracusan army under King Eritus invading from the south. Brutus was victorious, and Rome conquered Calabria but filed to take the city of Taras by assault. Rome began with 1 talent, and collected 8 more, while it's Gallic allies started with 1 and collected 3. Rome built a field army, and paid to maintain 3 field armies and a fleet for 6 talents total cost. Caesar's Republic ended the turn controlling 9 provinces and the city of Rome, while hoarding 3 talents and they were allied with the Gauls who controlled 2 provinces and 1 city, while hoarding 4 talents. Rome struggled to pacify Hispania, Germania, and Germania Interior while besiege Deguntum and Taras.
Romans advance on the Syracusan line.

Chris aka Eritus (competent) of Syracuse (#50) invaded Calabria from Sicily, but was defeated by Brutus in open battle there and retreated back to Sicily, with a disorganized army that needed to rest or reorganize before it could act again. Meanwhile, while his proconsul, Septuris (now competent), finally took the city of Carthage. Syracuse collected 4 talents at the start of the turn, adding to its bank of 3. It paid maintenance for two field armies for a total of 2 talents spent. At the end of the turn Syracuse still controlled 3 provinces and the cities of Syracuse and Carthage and held 5 talents in its treasury.
The Romans grind to victory against the Syracusan pikemen.

The Chuck aka King Leonidas of the Hellenistic Spartans (#61) abdicated control of the Spartan foreign policy to Ren aka the Gerousia or Sparta council of elders, so Leonidas could focus on being a general. He led his field army from Cyrenaica into Egypt where he defeated Xericxes II of the Achaemenid Persians (#64) in battle. He was left contesting for Egypt with the field army of Testicules of the Seleucids who was besieging Alexandria. His proconsul Lycurgus was defeated by Pyrrhus in Macedon and retreated into Thrace. Sparta collected 5 talents at the start of the turn and had 2 banked. Sparta spent 3 talents maintaining 2 field armies and a fleet. At the end of the turn Sparta controlled 4 provinces and the city of Athens, and its treasury held 2 talents.
Pyyrhus and his Macedonians face down the heirs of Leonidas.

Doofacus remains the figurehead of the Seleuco-Persian Empire, a Profane Alliance led in truth by a cabal of generals.

Ken aka Syphiliticus I (competent) of the Seleucids (#42) and his field army invaded Byzantium from Ionia. He left a new proconsul, Taintus the Musky, and a newly raised field army in Ionia which took the long besieged city of Pergamum. Proconsul Dildonius raised a Seleucid fleet in Judea (#103) with their funds. Proconsul Testicules continued besieging Alexandria, but ended the turn with Spartan army under Leonidas contesting Egypt with him. The Seleucids collected 4 talents and had 3 banked at the start of the turn. They spent 4 talents raising and maintaining field armies. Their ally Judea collected 2 talents and had 2 banked. They spent 2 building a fleet for the Seleucids.

Eric aka Xericxes II of the Achaemenid Persians (#64) marched from Arabia Patria into Egypt to face the invading Spartan army but Leonidas defeated him and drove him back into Arabia Patria. Brodangelas and his field army left Galatia, and marched through Pontus to conquer Parthia. The Persians collected 6 talents and held 3 talents banked. They spent 2 talents maintaining armies.

The Cabal (Ken & Eric) ended the turn controlling the Seleucids with 4 provinces, the cities of Tyre and Pergamum, and 3 talents in its treasury and ally Judea, controlling one province & Jerusalem and banked 2 talents. The Cabal equally controls Achaemenid Persia, which holds 6 provinces, the city of Babylon, and has 7 talents in its treasury.

In this campaign, Commanders in Chief gain in ability as they win battles. Six generals are now competent: King Eritus of Syracuse (#50), King Syphiliticus I of the Seleucids (#42), and proconsuls Brutus and Crassus of Triumvirate Rome (#82), King Leonidas of the Spartans (#61), and King Pyrrhus of Macedon (#44).

Monday, March 2, 2020

Brazen Chariots II

The British players came in uniform, of course...
The YHP Bolt Action Club met at Your Hobby Place - Fredericksburg in February to play another game in our North Africa Bolt Action campaign.The scenario was a meeting engagement between British and German armored forces in 1942.  The Germans had an 88mm Flak gun, which was fortunate since the British tanks were better armored.
The British players carefully plan their advance.
It was a hard fought engagement that ended, surprisingly, in a draw, both sides taking hevay casualties and tanks burning all across the desert.  Strategically, definitely to the British advantage, since they have a far easier time replacing their losses.



On the British left Flank Eric commanded a mixed force of Indian infantry and artillery supported by cruiser and Matilda tanks, a deadly combination.
British M3 Honey tanks and a Grant hold the center of the board.
Aggressively, the remaining Panzer IIs and a German armored car charge into the kill zone of the British tanks and the Indian artillery, a stunningly unwise move.


The Panzer IIs burn, having paid the price for tactical incompetence on the part of their commander. 

The Indian infantry platoon tried to prove the value of infantry in a tank fight by rushing the
88mm Flak gun, but they were later shot down.


British and German tanks and armored cars burning on the British right flank, where the 88mm was lucky enough to take out the Sherman early, leading to a bloody slug match between the M3 Honeys and the German panzers. 



February at the Club


February at the Club!

Another great month of gaming.  A lot of Kings of War was played, and the club started trying out Kings of War: Vanguard.  The Necromunda game went off, and the Black Seas and Black Powder both got some game play.  The monthly Dungeons & Dragons game was a big success as the players combed the sewers beneath Sanctuary for a young salamander, but had to fight ghouls first.  Finely, the club started another new game, Zone Raiders, which seems to be a pretty big hit - especially since it is figure agnostic and we all have left-over sci-fi figures from various games we are eager to use again. 


Eric studies his troop list in the Zone Raiders intro game.

More Necromuda!


Chris and Chuck ponder Kings of War: Vanguard in an intro game. 

Alle, Eric, Wayne, and Ken sail for glory with Black Seas

The fight for the magical arch.

Chris and Chuck try out Vanguard

The French advance to crush the British defenders.

Wayne & Ken refight the Napoleonic Wars using Black Powder.

The D&D players plot their salamander hunt through the
sewers of Sanctuary.

Cornering a salamander is easier then catching it...

Chris and Eric prepare to play Vanguard.

Eric's Knights of the Green Lady prepare for battle.

We prepare to play Zone Raiders, searching a post-apocalyptic world for salvage...

Allen's force was built and painted for Kill Team, but it works great for Zone Raiders.

Ren's Reclaimers perch atop a cargo container as they watch for foes. 

Eric's Earth Elemental gives a bit of scale to the excellent bridge Chuck built, prepped for another Vanguard battle. 

Ren's Kelly Gang are ready for a gunfight.