Showing posts with label World War II. Show all posts
Showing posts with label World War II. Show all posts

Sunday, April 27, 2025

Blast From the Past: Firestorm Greece 2013

2013 Ren maneuvering his Greek infantry
company against the German offensive. 

Years back, Battlefront produced a campaign system called Firestorm for running competitive operational campaigns around its company/battalion level tactical miniatures wargame, Flames of War 3rd edition. I've always enjoyed playing miniature wargames more in an operational context, I thought the campaign system was excellent. 

Map Key

I've always been fascinated by the less well known campaigns of World War II - Greece, North Africa, Norway. I prefer those obscure and early campaigns to the heavy metal Eastern Front contest like Bagration. So when they came out with the Firestorm Greece mini-campaign I snatched it up and started painting a Greek infantry company to play the campaign. 

I managed to convince several members of the the SAG club to play in 2013 and so the Firestorm Greece:2013 campaign was born. Here are the maps and some photos from the campaign, as well as the basic breakdown of what happened as I wrote them in 2013, slightly edited for clarity. 

Turn 1 Map

Turn 1 Results: 6 to 11 April 1940

In the first turn of the Firestorm: Greece campaign, the Axis forces had a rough time of it. German armor (played by Allen) attacked from Yugoslavia into the region near Thessaloniki (B4) but an Aussie company (played by Ken) defeated them with great loss of tanks.  Fallshirmjaegers (played by Jim) launched an assault against the Aliakmon River line (B3) defended by Greek and British troops (played by Chris) but after a close fight, the German airborne troops were defeated as well. Mussolini’s legions launched an assault in Albania (played by James) against the entrenched Greeks (played by Paul & Ren) in Tirana (B2).  It was a long, hard fight, reminiscent of a the mountain fighting in the Great War, with an artillery duel preceding an infantry assault, but the Greeks held firm. 

The only bright spot for the Axis powers came on the Metaxas Line, where German mountain troops supported by armor (played by Chuck) broke through Greeks and Brits fighting in tandem (played by Mike). Insufficient Greek and British anti-tank weapons were central to the Allied defeat.


Turn 2 Map

Turn 2: 12 to 17 April 1940

In the second turn the Axis forces did a bit better, keeping their hopes of a successful campaign alive. They launched strong attacks from Yugoslavia against the Aliakmon River line in the Greek mountains (B3 on the map) and from the conquered Metaxas line into Thessalonika. 

In region B3, Greek infantry strongly supported by artillery and reinforced with British infantry (played by Ren) managed to hold off an attack by a German infantry company supported by panzers (played by Paul). However, a Panzerschützenkompanie strongly reinforced with panzers and SS-Kradschützen (played by Allen) defeated an Aussie rifle company (played by Ken) and managed to turn the allied flank. It was a tough fight but the Allies were forced to abandon the Aliakmon River defense line (B3).

Near Thessalonika (B4), the German Gebirgsjaegers (played by Chuck) were frustrated in their advance by a Greek rifle company (played by Wayne). But advances by an SS-Infantriekompanie supported by panzers (played by Matt) managed to force the Allies from the region regardless. 

The Allied forces ended the turn with 80 victory points, versus 40 for the Axis. The Allies had a solid tactical victory at the moment, winning by 40 points. Historically, the Axis won the campaign by 100 points.

Nonetheless, Turn 3 looked grim for the Allied forces. The Germans and Italians have more reinforcing  troops pouring through Yugoslavia and Albania, and the meager air coverage of RAF Hurricanes has been driven from their airfields in Southern Greece, or destroyed. And so the Luftwaffe flies unopposed over Greece now. The Axis forces have the time to turn the campaign around in the final two turns.

Chris and Matt look over a Greek battlefield.


Allen observes his German motorcycle riders 
overwhelming Ken's Australians. 

Turn 3 Map

Turn 3: 18 to 24 April 1940

In the third turn the German forces finally broke through and rampaged down the Aegean coast of Greece. Launching strong armored thrusts past Mount Olympus through Larisa and Volos (C4), the Panzers and SS infantry (Matt) defeated defending Australians (Ken) and destroyed the last of the British armor. The Kiwis (John) and Greeks did little better against Gebirgsjaegers supported by Panzers (Chuck) and the Hun’s forces blitzed through Thermopylae and the Marathon Plain. The surviving British and Greek defenders were forced away from the coast, into the hills near Kalabaka (C3).

Meanwhile the Fallshirmjaegers (Allen) executed a daring parachute assault on Attica (F2).  The Greek defenders inflicted heavy casualties in the opening moments of the assault, decimating the Fallshimrjaeger, but the foolish Greek commanders (Paul & Ren) became over confident and ordered rash assaults on the paratroopers. The paratroopers in turn slaughtered the Greek infantry while their supporting Stukas plastered the Greek artillery. The Greeks committed their meager mechanized forces but the Fallshirmjaegers managed to hold out until their second wave swept through Attica and seized Athens. 

The only bright side for the Allies was in the continual bloodbath of Albania, where the Italians launched another bloody infantry assault along the coast and the defending Greek infantry and artillery held without giving up any ground..

The Germans are now on track to win as completely as they did historically, possibly even exceeding the historical outcome if they can prevent the escape of the British forces. Their major handicap is with no Firestorm troops in Athens, they cannot launch an assault through Corinthia directly into the Peloponnesus. The only option is another airborne assault, but that limits their options in central Greece to seize Ioannina (C1) or to cut off the British retreat by taking Mount Atlas (D1). 

Greek artillery on a hilltop position around a church.

   
Germans prepare to assault the artillery position. 


Turn 4 Map

Turn 4: 25 to 30 April 1940

In the end, the campaign mirrored the historical events. The Germans swept into the Peloponnesus, defeating the combined British and Greek defenders. British forces remaining in Greece were cut off and forced to surrender. The Italians failed to make any headway against the Greek defenses in Albania, but the German blitz made this irrelevant. The omnipresent Stukas easily neutralized the Greek and British artillery, and skilled, motivated German troops out-maneuvered defenders as they probed for weak points in the defenses. 

I was hoping for an outcome that was less on point with historical events, perhaps an Italian blitzkrieg or a rousing Greek/Brit defense that shattered the Germans. But I guess this means the campaign was a reasonable model of the actual events. Anyway, I had fun and I hope guys did also. 

Etaireia Pezikoy, my reinforced Greek infantry company. 2 Pezikoy (infantry) platoons, a machine gun platoon, a mortar platoon. Then, in support from the division a motor cycle platoon, a pioneer platoon, an artillery battery (75mm Skoda M1915 guns), a heavy artillery battery (155mm Schneider M1917 guns), an anti-aircraft platoon (40mm Bofors) and an anti-tank platoon (47mm AT guns). The Greeks had very few forces this well equipped. The guns were all towed by horses. 

I painted these guys up when I was just getting back into miniatures.
If I play with them again I will definitely give them a wash, that would improve their looks dramatically. 





Saturday, October 28, 2023

Army Spotlight: Buck's Ursus army

This is Buck's Russian Ursus army for Konflict '47

Buck's comment on this army was "Ursus army complete!! First time in 25 years of gaming that I’ve completed a cohesive force!"










Saturday, March 13, 2021

Bolt Action: Battle in the Ruins

 

Add the end of the first turn, all the troops had moved on
the board.

Last week, Ren & I went to Your Hobby Place - Fredericksburg and played out a socially distanced game of Bolt Action

I played a German Afrika Korps list, while Ren played 8th Army South Africans. We both played tank platoons with infantry in support. (see bottom of post for the army lists).

We used the desert terrain board the store had set up to market some of the cool desert terrain they sell, which perhaps put more terrain on the board then was usual for the North African desert.  This nameless skirmish was fought amongst ancient ruins using the "Encounter" mission from the main book. 

The South Africans secured the palm grove and a strong line,
while the artillery and mortars prepared to soften up the Germans.

A Panzer II dashe sup to hide behind a dune, waiting for 
British armor to appear.

When Turn 3 starts, at the top of the image, German infantry
backed by a PzII & SDKFz222 rush forward
to avoid artillery and mortar fire. At the bottom of the picture,
German armor and halftrack borne infantry advance.

A close up of German forces going for the Mortar and artillery
observer on the dune, while the Stuart and a Vickers  sprays
them with fire. 

The SDKFz222 and infantry go for the mortar, while the
Stuart and the PzII duke it out.  

The SDKFz222 machinegunned the mortar crew out of
existence, while the infantry squads exchanged fire and 
the PzII knocked out the Stuart with a point blank
flank shot.

On the other flank, both sides rolled a long of misses - the
PzIIs rolled 4 1s in a row! - as the A13 and Crusader took
on 3 PzIIs. The Halftrack rolled up on the flank and its 
infantry prepared to rush out at the British.

Turn 4 ended, however, with the British infantry
slaughtering the Germans after they assaulted 
from the halftrack. And the Crusader drove
right up next to a PzII and knocked it out. 
At this point the Brits were ahead on VPs.

On the German left, they managed to wipe out the infantry squad
but the German infantry were decimated themselves. 

On the German right flank, thinks became grim, as the Brits
launched an infantry assault on the halftrack, knocking it out. 
Try as they might, the Germans could quite get the A13 or
Crusader to go down, and the Brits couldn't get the PzIIs. 

In the final turn, the Germans managed to get the A13 knocked out, earning the 1 VP more then the Brits in a close fought, bloody victory.  

It was a fun game. :)

Here are the army lists, as promised. 





All views in this blog are my own and represent the views of no other person, organization, or institution.


Tuesday, February 23, 2021

Blast From the Past: Fearless Veteran 2017

The 2017 Fearless Veteran tournament trophy.

When Game Vault was still open, our club was predominantly a Flames of War 3rd edition club. At that time, the game was flying high, running large tournaments at games stores nation wide, as well as at conventions like Historicon. In fact, there were two Flames of War tournaments at Historicon in those days.  The 2 day Nationals tournament, and a single day I-95 tournament, often with teams.  

I enjoyed the game immensely, but the tournament scene not always so much. It felt repetitive and overly competitive at times, and didn't support historical simulation nor interesting "what if" scenarios.  

Many club members seemed to feel the way, and I thought it would be fun to establish an annual club tournament, where the winner would be declared the "Fearless Veteran", the highest troop rating available in Flames of War. I managed to run three Fearless Veteran Tournaments, in 2016, 2017, and 2018.  The majority of the clubs members didn't switch over to Flames of War 4th edition, and the Fearless Veteran tournaments died away.  But they were fun while they lasted!

I think 2017 was the most fun, I really got inventive with the tournament rules, the missions, and especially the terrain. The theme was 1942-43 amphibious warfare in the Mediterranean and the Pacific. Players were limited to running 1600 point Mid-War companies from the North Africa or Burning Empires books, or 1500 point Late War companies from the Banzai or Gung-ho books. the result was companies you never saw at the large convention tournaments.

Instead of doing missions by round, as was the norm for tournaments, they were assigned by table along with the terrain, which was unique and not standard for tournaments. There were six tables:

2 beach tables (1 Pacific, 1 Mediterranean) for the Island Landing mission (landing craft provided).

1 Jungle and 1 Desert table for the Fair Fight mission.

1 Matanikau (Jungle) River and 1 Italian Mountain table for the Blind Domination mission.

Ed and John ponder as Ed's Japanese fight
against John's LRDG in a jungle free for all.

Chris and Ken ponder over their round 1
blind domination mission on the jungle river.

In the first round, Allen's Canadians land against Wayne's Japanese.

Chris moves his Marines against Paul's Afrika Korps
Grenadiers in the Jungle free for all in round 2.

Allen and Ed fight Blind Domination
in the Italian mountains in round 2.

Ren's Marines face off against Wayne's Japanese
 in a free for all in the desert in round 2.

Ren's Marines launch an assault!

John's LRDG try to land on the Pacific Island
defended by Ken's Italian Bersaglieri in round 2.

John's LRDG storm ashore in round 2!

Wayne directs his Japanese against John's
Long Range Desert Group as they fight
a Blind domination mission on over a jungle river.

Ed takes a break from slaughtering Paul's Afrika Korps grenadiers
 in the 3rd round on the Pacific Island amphibious assault board.

Ren and Ken ponder their 3rd round
Blind Domination mission in the Italian mountains.

Allen and Chris debate the rules in their
desert board free for all. (3rd round game).

2016's "Fearless Veteran", Ken, passes on the trophy
to 2017's "Fearless Veteran", Wayne!


8 January 2017 Flames of War Tournament Final Rankings:

1. Wayne (Japanese),  3 wins, 0 losses, 22 points

2. Chris (US Marines), 3 wins, 0 losses, 16 points

3. Ken (Italian Bersaglieri), 2 wins, 1 loss, 16 points

4. Allen (Canadians), 1 win, 2 losses, 13 points

5. Ed (Japanese), 1 win, 2 losses, 11 points

5. Ren (US Marines), 1 win, 2 losses, 11 points

6. John (Long Range Desert Group),3 losses, 5 points

6. Paul (Afrika Korps Grenadiers), 3 losses, 5 points 

One of my favorite tournaments to run so far. I loved the variety of terrain and missions, I don't think it was quite like any other Flames of War tournament. 

Other Fearless Veteran tournaments are described here: 2021 & 2022

All views in this blog are my own and represent the views of no other person, organization, or institution.