February at the Club!
Another great month of gaming. A lot of Kings of War was played, and the club started trying out Kings of War: Vanguard. The Necromunda game went off, and the Black Seas and Black Powder both got some game play. The monthly Dungeons & Dragons game was a big success as the players combed the sewers beneath Sanctuary for a young salamander, but had to fight ghouls first. Finely, the club started another new game, Zone Raiders, which seems to be a pretty big hit - especially since it is figure agnostic and we all have left-over sci-fi figures from various games we are eager to use again.
Eric studies his troop list in the Zone Raiders intro game. |
More Necromuda! |
Chris and Chuck ponder Kings of War: Vanguard in an intro game. |
Alle, Eric, Wayne, and Ken sail for glory with Black Seas. |
The fight for the magical arch. |
Chris and Chuck try out Vanguard. |
The French advance to crush the British defenders. |
Wayne & Ken refight the Napoleonic Wars using Black Powder. |
The D&D players plot their salamander hunt through the sewers of Sanctuary. |
Cornering a salamander is easier then catching it... |
Chris and Eric prepare to play Vanguard. |
Eric's Knights of the Green Lady prepare for battle. |
We prepare to play Zone Raiders, searching a post-apocalyptic world for salvage... |
Allen's force was built and painted for Kill Team, but it works great for Zone Raiders. |
Ren's Reclaimers perch atop a cargo container as they watch for foes. |
Eric's Earth Elemental gives a bit of scale to the excellent bridge Chuck built, prepped for another Vanguard battle. |
Ren's Kelly Gang are ready for a gunfight. |
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