Tuesday, August 18, 2020

Pandemic Painting VI

SAG members have continued painting during the pandemic. This is the work we've done through July and the first half of August.


Matt says, "9th edition has me all excited to play Chaos Marines and Daemons again"
I think he is refering to Warhammer, 40K.


Ed's "bunch of spearmen"


Jared's American armor for Bolt Action, weathered, in next few images. 









Jared's "German Bolt Action weathering"



Jared's 40k leader type. 



Chris' warriors. What system, you ask? 
"they are for every system I can play with 28mm guys carrying big axes."



Matt's "Venomcrawler (spider demon engine thingy)"


Some 10mm resin figures for Warmaster that Chris painted. 










Chris' knight afoot.

Chris' knight mounted.

Chris' samurai, mounted.

Below we have Wally's troops ready for Musket & Tomahawk.






Chris' tower of solitude.


Jeffrey "Finished Chesty For my Marines"

Jeffrey "The Corps is ready to roll"


Buck's Ursus troopers for Konflict '47.


Matt says, "Not too bad for at home prints - less than a dollar a tank. These had some minor print failures on the mud guards in the back but I never leave mud guards intact anyway as they are the first thing that goes (especially on German tanks which I prefer to do heavily weathered)."


Ren's WWI 28mm Germans are a work in progress. 
"The officers done and waiting for a wash and a few fixes."

A look at the tri-color helmet cam for REn's WWI Germans, a WIP.


From Matt, "3D printed Panzer III Es. If you look really closely you can see the layer lines in a few spots - still pretty darn good results for a dollar a tank and not noticeable at tabletop height"


Wally says, "The British are coming. Desert Rats that is 😎🤙"


Chris' mounted knights for jousting!


Chris' warriors a foot. 


Chris built some Dark Age terrain.


Matt's "beefy fellow" for 40K.


Jeffrey's chopper "7th Cav Airmobile"



Jeffery's rebels are "Ready to fight on Hoth printed by me."




Matt likes his new 3d printer"...quite happy with the quality of 3D prints from Thingverse. Very close to traditional resin casts when painted, decaled, and weathered. Also the short barrel PZ IV needs more love, it’s the slow moving support tank of Guderian’s dreams."





Monday, August 17, 2020

What if... Battle of Sandy Hook, July 1812

 

USS Constitution vs Guerriere by Michel Felice Corne.

An interesting Hypothetical historical scenario for Black Sails players. the Battle of Sandy Hook, July 1812.  Any Napoleonic sea battle rules should work but I had in my mind WarLord Games' Black Seas since some in our club play it. 

At the start of the War of 1812 Commodore John Rodgers and Commodore Stephen Decatur took two squadrons to sea. They hoped to wreck some damage on British shipping before knowledge of the war became widespread, especially they hoped to hit a large, rich convoy headed from Jamaica to England.

Rodgers commanded USS President (44), Decatur commanded USS United States (44). Also sailing with the squadron were the USS Congress (38), as well as the brigs USS Hornet (18) and USS Argus (18). In mid-July USS Constitution (44) commanded by Isaac Hull set sail to meet the squadron off Sandy Hook, New Jersey, and instead ran into the British Halifax squadron, from which she escaped after a legendary chase.

But what if she had rendezvoused with Rodgers squadron and met the Halifax squadron, commanded by Commodore Philip Broke?  We might today study the Battle of Sandy Hook, July 1812, the first squadron encounter between the U.S and Royal navies.

The British squadron which chased USS Constitution consisted of four frigates and a ship of the line. How might an American squadron of all three "super-44s" done against them?

The British squadron was HMS Shannon, commanded by Commodore Philip Vere Broke, a 38-gun Leda-class frigate; HMS Aeolus, Captain James Townsend, a 32-gun Amphion-class fifth-rate frigate; HMS Africa, Captain John Bastard, a 64-gun third-rate ship of the line; HMS Belvidera, Captain Richard Byron, a 36-gun Apollo-class fifth-rate frigate and finally HMS Guerriere, Captain Richard Dacres, a 38-gun frigate formerly of the French Navy.

edited addendum:

My friend Ken has written the scenario up for Black Seas, and down the points to make a "balanced" fight of it. 



The brigs were removed from the American squadron to keep the points even.
Player may choose to add them back in, if they add a brig and a sloop to the British squadron.

Some accounts mention a brig and/or sloop with the British squadron,
but I didn't include them as I haven't been able to confirm which ships they were.

The American "super-44s" had 'over-built' live oak hulls that enabled them to take more damage then British vessels of similar size. All three of the American heavy frigates together make for a powerful squadron, but the Americans have little experience or training with squadron tactics in this sort of battle, just some squadron shore bombardments during the Barbary War a decade earlier.  But they have large crews, often twice the size of a British frigates crew, and they are well trained and enthusiastic.  

The British have a great deal of experience and the best naval traditions in the world. Their officers are very familiar with squadron maneuvers. But they have had little time for training with the press of the Napoleonic Wars. The Shannon is known as a well-drilled vessel whose crew will prove very skilled at gunnery in future encounters, but other British ships may not fair so well. And their vessels are almost always under-crewed - Britain's policy of pressing sailors at sea from neutral vessels is one of the causes of the conflict.  

I don't know much about Black Seas, I haven't yet played it, but this seems like a reasonably balanced scenario. If anyone plays it out, please let me know. 


edit 2:  A very similar fight was played out and described by "The Fencing Frog" on his blog here. 




Monday, August 3, 2020

Mortal Gods and Kings of War!

The 4th of July weekend saw our last Friday night gaming session as we tried out a new game and played some Kings of War.

First, Chuck and Jake played the club's first game of Mortal Gods. Observing the game it seemed to go pretty well, and the Omen cards were a huge hit. Chuck played a Spartan list, and Jake played a generic Greek list.




Meanwhile, Chris's orcs took on Ken's Northern Alliance in a Kings of War fight. 




After Chuck and Jake's game, I tried my hand at Mortal Gods. My Persians took on Jake's Greeks.

My 200 point Persian list was ready to rock!

It was quickly apparent that I was in trouble, as Jake was
defending the objective with his hoplites in a fortified position.


His hoplites wiped out my troops, but I managed to kill both
of his leaders, thus pulling a cheesy win on a technicality despite
Jake's superior play.

Meanwhile, Chuck unleashed is gorgeously painted undead on Chris' orcs in Kings of War.

Chris is undoubtedly performing his traditional mind games, 
assuring his foe that Chris cannot possibly win. (when he says 
this, 9 times out of 10 you will be losing that game to Chris! 😁)



All in all a great night at the club.  Hopefully this pandemic will soon allow us to game again. In the meantime, time to get lots of painting done!

Sunday, August 2, 2020

Fate of a Nation Saturdays!

Back when we thought things might be back to normal... Two Saturdays in a row we played Fate of a Nation, ending on the 4th of July weekend. Both games were a lot of fun!

First Paul, Wayne, Eric, and John fought for control of a small town and crossroads during the Six Day War.....


The Egyptians easily grab the objective by the train tracks
in the first turn, as the Israelis try to sweep through the town.

Positioned on ridges outside town,
the Israelis begin taking out Egyptian vehicles.

While a vicious fight takes place at close quarters in the town,
Israeli air tries to clear the second objective on the hills beyond
the town and reinforcements head for it.

Having eliminated the Egyptian tank destroyers,
the Israeli armor moves towards the objective.

Town streets fill with burning vehicles as the APCs and 
half-tracks duke it out in the tiny streets. Meanwhile,
Egyptian and Israeli infantry engage
in vicious house to house fighting.

Eric ponders the inability of his reinforcements to take
the second objective.



Egyptian reinforcements mass just outside the town.


Israeli armor lines up on the train tracks,
facing off with Egyptian reinforcements as the battle come
down to the train track objective.

In the end, the Egyptians held the objective,
winning the day.


Then, Paul, Ren, Wayne, and Eric fought the Battle of Abu-Ageila in June, 1967. Specifically, the Israeli assault on the third line of trenches at Um-Katef. Wayne and Eric ran the Israelis while Paul and Ren defended with the Egyptians. The attack took place at night, so the defenders had difficulty seeing the enemy to shoot at them. (many thanks to Eric for the pics)


Wayne's Israeli half-tracks head for Ren's Egyptian trenches.

Eric's Israeli tanks charge Ren's trenches.

Ren's Egyptian infantry holds their trench.

Wayne's Israelis charge the trench gap...

Ren contemplates his infantry as they hole up in the trenches.

While the Israeli armor destroys his armored reserves, 
Ren's infantry face their final assault as the
Israeli's win the day. :)







Thursday, July 16, 2020

World War II returns to SAG!




Well, it never really left, but for the last weekend in June we had a rare occurrence these days, both games being played at the club were set in World War II.  When I and my son first joined the group, back in 2012, it was Flames of War (3rd edition) nearly every Friday night. That was a lot of fun, but most of us really disliked 4th edition. In the last few years we've branched back out considerably, with Bolt Action, Art de la Guerre, Kings of War, Frostgrave, and other games catching our interest. 

Chris & Chuck played a Mein Panzer game that they fought to a draw, while Ken, Wayne, Ren, and I played out a Winter War engagement in Bolt Action between the Finns and the Russians.

Chuck's Russians face off against Chris' Hungarians.








Paul and Wayne's Russians took on Ken and Ren's Finns.



The Russians advance from the left side of the board, 
while the Finns advance on the right.


A Russian T-34 and some infantry advance on either
side of the low ridge at the center of the board.

Supported by a Maxim in the woods and a mortar in
the field, Russian infantry advances.


A Finn tank advances on the Finn's right
against a mass of Russian artillery and tanks.

Failing to bag a T-34, Finnish infantry falls back under 
heavy machine gun and small arms fire.


The Russian 45mm AT gun has been failing to take out the
Finn armored car all game. Then, out of nowhere, a squad
of Finns with SMGs appears from nowhere behind on the
Russians' flank!

Wiping out the AT gun and mortar, the Finn's
seize the objectives, easily winning the game!