Last Friday we played another game of Blood & Plunder. Eric finished his Dutch fluyt, christened it the Zon and shipped the crew. James had already finished his own sloop, the Sea Witch. I determined to field Rob's beautifully painted brigantine crewed with the original Unaligned Nationality Starter Set as my own Warriors & Weapons barks were not really as pretty.
We went with a simple scenario since this was a friendly, "learning" game. 300 points for the fluyt, 200 points for James & I, and whoever controlled the fluyt at the end of the scenario won the game.
The game went much faster then it has in the past as we are getting a handle on the rules. Artillery was also FAR more deadly then it has been. In our previous game James managed a stern raking shot that decimated my ship. This game showed that wasn't a fluke.
This is a strength of the game, in my opinion. Ship handling in the face of adverse wind conditions is a key component of the game. I can easily imagine this going very different if the wind had favored us. Of course, james and I probably didn't handle our ships optimally in this scenario, we are still learning!
So far, I really like this system. the battles feel right for small scale engagements in the Golden Age of Piracy. The models are beautiful, of course, but for me, game play that has a proper historical flavor is always key and this seems to handle it well. More learning games to come!










No comments:
Post a Comment