Ad Imperii
An L’Art de la Guerre Campaign
Turn II - Summer
James aka Azariôn, King of the Sarmatians (#77) left Dneister and invaded Saxony. Unfortunately, he encountered a Roman army there which defeated him, while a second Roman army invaded Dneister. despite the defeat, the wily Azariôn negotiated terms with the Romans, conceding Dneister unfought while occupying Saxony. Meanwhile, he appointed a new proconsul, Achaxe, who raised a field army and invaded Dacia. He started the turn with 3 talents, and collected 5. He spent 2 talents raising a field army and 1 talent paying upkeep for the field army he already had. At the end of the turn his empire controlled 6 provinces, two field armies (the field army in Saxony id disorganized, and must spend a turn resting & regroup, or spend a talent to reorganize quickly), and held 5 talents. His proconsul Rassgos still kept the nascent empire humming in Sarmatia, while his new proconsul Achaxe led a field army in Dacia.
Jake aka Caesar of Triumvirate Rome (#82) was extremely busy as the Roman Empire began its destined march to greatness. Crassus, fresh off his diplomatic triumph in Gaul convinced the Gauls to pay for a new Roman field army to invade Belgica and Saxony. Crassus then defeated the Sarmatians in long, hard fought battle in Saxony. Meanwhile, Caesar marched the field army from Pannonia into Dneister. The Sarmatians sued for talks, and granted the Romans Dnesiter, while it pleased Caesar to allow them Saxony, Crassus returned with his victorious but disorganized field army to Belgica. A new proconsul, meanwhile, raised a field army in Narbo, then marched through Aquitania and into Iberia - the Spanish retreated rather then give battle. On Italy's northern Adriatic coast the senate funded a Roman fleet in the Central Mediterranean at Caesar's command. Rome began with 2 talents, and collected 4 more, while it's Gallic allies collected 3. Rome built a field army and a fleet, and paid to maintain a field army for 5 talents total cost. The Gauls paid for the Roman field army costing 2 talents. Caesar's Republic ended the turn controlling 7 provinces and the city of Rome, while hoarding 1 talent and they were allied with the Gauls who controlled 2 provinces and 1 city, while also hoarding 1 talent. Crassus (now competent) commanded a disorganized field army in Belgica (1 turn rest or 1 talent to reorganize), Pompey commanded a field army in Iberia, and Caesar commanded a field army Dneister.
In this campaign, Commanders in Chief gain in ability as they win battles. Three generals are now competent: King Eritus of Syracuse (#50), King Syphiliticus I of the Seleucids (#42), and proconsul Crassus of Triumvirate Rome (#82).
The empires are beginning to close, next turn should see more battles...
James and Jake prepare to determined the fate of Saxony! |
The Romans deploy before their camp. |
Beginning of the end for the Sarmatians |
Chris aka Eritus (competent) of Syracuse (#50) remained in Sicily, but raised a second field army there. Meanwhile, while his proconsul, Septuris (now competent), continued to besiege the city of Carthage. Septuris army reorganized during the siege. Syracuse collected 4 talents at the start of the turn, adding to its bank of 3. It paid maintaince for a field army and raised a field army for a total of 3 talents spent. At the end of the turn Syracuse still controlled 3 provinces and the city of Syracuse, held 4 talents in its treasury, its field army was besieging Carthage and a second field army was in Sicily.
Chuck aka King of the Hellenistic Spartans (#61) led his field army across the sea from Crete and invaded Cyrenaica. His new, Proconsul II raised a new field army in Sparta. He collected 4 talents at the start of the turn but had no banked. he spent all four raising the new field army and maintaining his previous field army and fleet. At the end of the turn Sparta controlled 4 provinces and the city of Athens, but its treasury was again empty. His allies the Macedonians controlled 1 province and had 2 talents banked.
Doofacus remains the figurehead of the Seleuco-Persian Empire, a Profane Alliance led in truth by a cabal of generals.
Doofacus remains the figurehead of the Seleuco-Persian Empire, a Profane Alliance led in truth by a cabal of generals.
Ken aka Syphiliticus I (competent) of the Seleucids (#42) and his field army continued to besiege Pergamum. Proconsul Testicules raised a Seleucid field army in Judea (#103) and invaded Egypt, besieging Alexandria. The Seleucids collected 4 talents and had 2 banked at the start of the turn. They spent 3 talents raising and maintaining field armies. Their ally Judea collected 2 talents.
Eric aka Xericxes II of the Achaemenid Persians (#64) marched from Syria through Arabia and into Arabia Patria. Brodangelas raised a field army and invaded Galatia. The Persians collected 3 talents and held 3 talents banked. They also spent 3 talents raising and maintaining armies.
The Cabal (Ken & Eric) ended the turn controlling the Seleucids with 4 provinces, the city of Tyre, and 3 talents in its treasury and ally Judea, controlling one province and banked 2 talents. The Cabal equally controls Persia, which holds 5 province, the city of Babylon, and has 3 talents in its treasury.
The Cabal (Ken & Eric) ended the turn controlling the Seleucids with 4 provinces, the city of Tyre, and 3 talents in its treasury and ally Judea, controlling one province and banked 2 talents. The Cabal equally controls Persia, which holds 5 province, the city of Babylon, and has 3 talents in its treasury.
In this campaign, Commanders in Chief gain in ability as they win battles. Three generals are now competent: King Eritus of Syracuse (#50), King Syphiliticus I of the Seleucids (#42), and proconsul Crassus of Triumvirate Rome (#82).
The empires are beginning to close, next turn should see more battles...
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